max2013+ Script Updates

If you use any of my scripts and are running max2013+, some things have changed in the way max handles struct variables.  Be sure to grab the latest versions, they should all be backwards compatible.

If you run into any issues, as always, let me know so I can look into it 🙂

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Updated PF Spliner 4.2 up to max 2014

I fixed a few compatibility issues, a few broken things, and some other stuff.

For list of Fixes/Changes/Download grab it here:

Original Forum Thread:

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FX Floater for 2014

FX Floater for max 2014 🙂

Just some compatibility stuff.

Read/See the changes and Grab it here

FFX Resizer Update 1.01

1.01 Fixes some issues when using the script with versions of FumeFX prior to 3.5

Get it here!

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Wednesday, December 12th, 2012 FumeFX, Scripts 3 Comments

Resize Your FumeFX Preview Window!

So this is something that has bugged me for years about FumeFX preview window. You can never get it to a size that you can quick-n-easily slap comp. Well hell now you can!

With this handy dandy little nutcracker you can finally resize your fume preview window to something more user friendly (and change your render dialog settings too if you like). Use either a custom size or one of the presets, it will even hold your last setting if you choose to go back.

Get It Here


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Monday, October 29th, 2012 FumeFX, Scripts 2 Comments

Updated FX Floater for max2013

I finally got around to updating the FX Floater for max 2013 🙂

There is some additional functionality, ie new right-click options, frost, xmesh, and FumeFX 3 additions.

Read/See the changes and Grab it here

Saturday, September 15th, 2012 Scripts 2 Comments

Greeble :)

For 2013, it has been a while since I have thought to mess around with it.

Saturday, July 7th, 2012 Uncategorized 2 Comments

Script – Default Auto Key On Toggle

Since I think max2008 there is this little known option to control something that I think most of us have learned to live with over the years.

The perfect example of its usefulness is when you need a quick animation test for something. You scrub the timeslider down range, turn the Auto Key button on, and proceed to moving a scene object. Two nice keyframes are created for you auto-magically, one at anim start and one where ever your timeslider happens to be when you move the object.

We have all done it and it is useful… until you need to create say some animated splines via script or if the company you work for start frames all begin at 1000 leaving you with a rogue keyframe on 0.

Since this option is now available you can, with a quick toggle even better 🙂

This script (partly thanks to Bobo for help with the toggle state) gives you a button that reads the state of the preference but also lets you set the state. Yep thats it sweet and simple.

The Script: DAKO_max_v101.mzp

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Tuesday, June 26th, 2012 Animation, Scripts No Comments

Every wonder what Wavelet Turbulence can do for you?

From blob to not, a bit of a simple extreme example.

125 thousand voxels to 8 million voxels…


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Monday, June 11th, 2012 FumeFX, Tutorial No Comments

and Another…

Storm is a brewing 🙂

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Friday, November 11th, 2011 Krakatoa 6 Comments



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