Updated the R&D

Updated the R&D pages

Added some stuff to my Vimeo page

Monday, July 26th, 2010 Uncategorized No Comments

Quick Tutorial on assign Controllers to Pflow

Just a super quick tutorial on how to assign a Waveform (or any controller for that matter) to the Emission Rate of a PFlow Birth Operator.

Waveform2EmissionRate AVI 6mb – Techsmith Codec TSCC (Here)

FLV 8mb

For some reason the quicktime has some crappy artifacting and it is twice the size. If anyone is interested: Waveform2EmissionRate QT 13mb
You can stack multiple Waveforms in the same controller to achieve varied rates of birth, for example a large burst of particles the tapers down in steps.

Of course you can keyframe all this by hand with a bezier float controller too if you want

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Sunday, May 9th, 2010 Particle Flow, Tutorial No Comments

Script- BatchFBX

Simply import a folder full of .fbx object files to a scene with the option to give them their own file named layer and/or rename the object according to its filename.

more info HERE

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Thursday, March 25th, 2010 Scripts No Comments

Tutorial – Box#2 Soft Bodies & Deformations

A written tutorial on how to create simple soft bodies with PFtools Box#2.

The second part shows you how to maintain a deformation.

You can find it HERE

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Thursday, March 25th, 2010 Tutorial No Comments

Script – pFlow Control v1

Hopefully a useful script to easily manage some common Particle Flow parameters.

More Info Here

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Thursday, March 25th, 2010 Particle Flow, Scripts 1 Comment

CSV Viewer

Want to check your particle data? Need to look at what Krakatoa is writing in the Channel Data? Well have I got a 4-click tool for you! (spinners optional)

CSVviewer.mcr

Note: this script assumes your CSV file has a header. (I may add an option to fix that later)

Friday, February 19th, 2010 Krakatoa, Scripts No Comments

Script – Block Beveler

Simple script to convert to editable poly and chamfer a selection of cube primitives.

Just in case you don’t want to do it with an Architectural Shader :)

More Info

I added a quick tutorial on how to build a quick block wall using a plane primitive, this script and the Face to Elements script.

Tuesday, January 19th, 2010 Scripts No Comments

Script – CSV2Keys

I found this little script Bobo had written in a forum post a few years ago, did a few tweaks to it. Added an interface, a scale multiplier, and the option to set the time to match the current frame rate or a specified framerate.

What does it do? It takes a comma separated value file (.csv) and imports the data to a dummy object (a point helper in the case) and creates a keyframe at the time (close to the time anyway) and position indicated in the file.

Note: the .csv file needs to be generated in the form of – time, X, Y, Z

CSV2Keys.zip

It is a macro so run it and go to the Customize->Customize User interface dialog, and it is under the Fume&Flow category, create a shortcut to open it.

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Sunday, January 17th, 2010 Scripts No Comments

Geek Out with your iPhone/Touch accelerometer!

Some point3 data and PFTools Box#2

I added a quick little explanation of how to get the data into Max HERE

Accelorama QT 33mb

added some  iCamera shake too, not so noticeable without any reference.

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Sunday, January 17th, 2010 Particle Flow, Scripts No Comments

Box#3 Display Only Nth Particles

Quick Box#3 setup to only display every Nth particle in the viewport (or render, or viewport/render).

You filter out every nth particle, so for instance if you want to display every 10th particle, take your birth index and you nth integer of 10 pipe them to a division remainder function set an integer condition to equal 0, pipe that to the Output Visibility Viewport filter boolean. Pipe a Scalar Boolean False to the the Input of the Output Visibility. Now if a particle registers false it filtered out and will not be shown in the viewport. Propz go to Oatz (Khye Kading) for re-educating me about Division Remainders years ago ;)

Example File Max2010

Hope you find it handy :)

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Wednesday, January 6th, 2010 Particle Flow No Comments

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