Animation

Krakatoa :)

What a great renderer, thing is fun not to mention powerful as hell!

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Monday, September 15th, 2008 Animation, Krakatoa, Particle Flow No Comments

Particle Flow Find Target & Script Vector

This is the result of a really cool trick using the sript vector channel and a find target operator in pflow.

The quick of it… grab the original postion and write it to the particle vector channel. Either with a script operator or better yet a box#3 operator. Obviously it has to happen prior to the find target op. In the find target operator set the “point” to “By Script Vector”, well that’s about it.

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Sunday, September 14th, 2008 Animation, Particle Flow No Comments

Afterburn

Couple of things, new AB4.0 with hypersolids and metaballs, I hate to say 4.0 isn’t doing so well in regards to the octane shader and hypersolids BUT raymarcher is kicking ass with the new ABshadow map, it’s much faster than before :)

13.0 MB QT
Afterburn metaballs, just because I thought it looked cool. You’ll have to pardon the black AB shader dots in the render though.

4.0 MB QT
A very old test piece with afterburn 3.2 and Fumfx 1.0 (before the fusionworks integration)

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Sunday, September 14th, 2008 Afterburn, Animation No Comments

Particle Flow – particle flow R&D some new some old

8.0 MB QT
Ground Vortex. A test using a vortex space warp along with a spherical wind, gravity and a few deflectors.

July 6, 2008

Built a new (my first really) Box#3 operator called “Simple Vortex”. It can be used to simulate a particle vortex in particle flow. You can download the operator and watch a 20 second clip that shows what it does. More…

June 23, 2008

Quickitme 2.3 MB

Particle Flow arrows :) 2.3 MB Quicktime

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Sunday, September 14th, 2008 Animation, Particle Flow 1 Comment

Some old FumeFX r&d

A Couple of test peices.

A quick duststorm test. 2.0 MB QT

The effects of a vortex space warp on a fume grid. 2.15 MB QT

A test explosion. 1.8 MB QT

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Sunday, September 14th, 2008 Animation, FumeFX No Comments

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