Particle Flow

Frosted

and another:

Some UV issue to figure out.

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Monday, April 11th, 2011 Particle Flow 2 Comments

Cycle Active PFlow Emission

Any long time Particle Flow user knows when you send particles immediately out of the first Event (ie a Spawn Test, Send Out, Age Test, ect.) PFlow likes to have a little  tizzy. One quick way to refresh it is to use a quick maxscript to Cycle any active Particle Flow Source events Enables Emission State (the little Light Bulb in the Event header). Just Copy Paste to a new script and evaluate, it will give you the standard customize dialog option to add to a button, keyboard shortcut, quad menu, ect.

macroScript CycleActivePFlowEmission
	category:"JRandom"
	toolTip:"Cycle Active PFlow Emission"
(
	for o in objects where classOf o == PF_Source do if o.Enable_Particles == true then
	(
		o.Enable_Particles = false
		o.Enable_Particles = true
	)
)

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Friday, February 4th, 2011 Particle Flow, Scripts No Comments

Updated FX Floater 1.06

Some changes, cleanup, right-click stuff and added some Particle Flow Box#2 tools that save me some time and agony. HERE

Box2ools Rollout

Contains:
Toggle all Particle Flow Collision Shape Modifiers
Toggle all Particle Skinner Modifiers
Toggle all PhysX Glue Bind Visibility
Randomize all Glue Bind Colors
Cycle through and Select PhysX Worlds — Right-Click Bake selected World

Saturday, November 20th, 2010 FumeFX, Krakatoa, Particle Flow, Scripts 5 Comments

Updated the FX Floater

This is a revamped update of my other script Fume & Flow Floater.

It has been reworked to be cleaner as well as added functionality.

Install, info, and changes are HERE

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Saturday, September 4th, 2010 FumeFX, Krakatoa, Particle Flow, Scripts 2 Comments

Quick Tutorial on assign Controllers to Pflow

Just a super quick tutorial on how to assign a Waveform (or any controller for that matter) to the Emission Rate of a PFlow Birth Operator.

Waveform2EmissionRate AVI 6mb – Techsmith Codec TSCC (Here)

FLV 8mb

For some reason the quicktime has some crappy artifacting and it is twice the size. If anyone is interested: Waveform2EmissionRate QT 13mb
You can stack multiple Waveforms in the same controller to achieve varied rates of birth, for example a large burst of particles the tapers down in steps.

Of course you can keyframe all this by hand with a bezier float controller too if you want

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Sunday, May 9th, 2010 Particle Flow, Tutorial No Comments

Script – pFlow Control v1

Hopefully a useful script to easily manage some common Particle Flow parameters.

More Info Here

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Thursday, March 25th, 2010 Particle Flow, Scripts 1 Comment

Geek Out with your iPhone/Touch accelerometer!

Some point3 data and PFTools Box#2

I added a quick little explanation of how to get the data into Max HERE

Accelorama QT 33mb

added some  iCamera shake too, not so noticeable without any reference.

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Sunday, January 17th, 2010 Particle Flow, Scripts, Tutorial No Comments

Box#3 Display Only Nth Particles

Quick Box#3 setup to only display every Nth particle in the viewport (or render, or viewport/render).

You filter out every nth particle, so for instance if you want to display every 10th particle, take your birth index and you nth integer of 10 pipe them to a division remainder function set an integer condition to equal 0, pipe that to the Output Visibility Viewport filter boolean. Pipe a Scalar Boolean False to the the Input of the Output Visibility. Now if a particle registers false it filtered out and will not be shown in the viewport. Propz go to Oatz (Khye Kading) for re-educating me about Division Remainders years ago ;)

Example File Max2010

Hope you find it handy :)

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Wednesday, January 6th, 2010 Particle Flow 1 Comment

Musings with Physx Glue

I posted some simple examples of fracturing using PFtools Box#2 PhysX Glue.

They can be found Here

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Tuesday, December 22nd, 2009 Particle Flow No Comments

Krakatoa and 100 million particles

A small amount by some standards. Bobo posted a really cool looking image the other day during a discussion about pflow and nice turbulent wind. This is what I came up with. It is comprised of 10 partitions of a 10 million particle flow. The color is generated via Krakatoa Channel Modifier based on age and emission (self illumination) is controlled by particle density.

4k- Particle Render – 100 million particles 10 mb

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Thursday, December 3rd, 2009 Krakatoa, Particle Flow 8 Comments

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