Scripts

Script – PF Spliner v4.0.0

Redux…well I started writing my own version, that was pretty dumb…

JBond tweaked the original PF Spliner just for TP,

Well, I figured I do it for both :)

PF Spliner v4.0.0 with support for Thinking Particles 4.0+

Tags: , ,

Monday, November 7th, 2011 Scripts, Thinking Particles 1 Comment

Updated Timeline Timer

Well I updated it a while ago…

Tags: ,

Saturday, August 20th, 2011 Scripts No Comments

KVM – Krakatoa Version Master

And another R&D tool…

While the supplied Utility is great, it is cumbersome if you frequently need to change from a production to a beta/newer version and back. This makes it a little bit faster.

Simple script to switch between two versions of Krakatoa. Handy if you are running a beta or a  newer version that may not be compatible with what you are doing. Also an easy switch for between version testing.

Wednesday, August 3rd, 2011 Krakatoa, Scripts No Comments

Now there ya go Batch that S#*T

FFX2.0 BBQ

Batch FumeFX Sim, Wavelet, Post Process, Render, & Email me along the way script.

Something I have been messing around with for a little while.

Anyway have fun :) Click the image to go to the page.

Monday, July 25th, 2011 FumeFX, Scripts 4 Comments

Max2010+ Hack Your Toolbar

Hack you toolbar so you can get back your Undo/Redo AND in its own toolbar in under 2 minutes (if your quick) best of all it maintains your current UI ;)

Read the whole thing HERE

 

Tags:

Wednesday, July 20th, 2011 Scripts, Tutorial No Comments

Cycle Active PFlow Emission

Any long time Particle Flow user knows when you send particles immediately out of the first Event (ie a Spawn Test, Send Out, Age Test, ect.) PFlow likes to have a little  tizzy. One quick way to refresh it is to use a quick maxscript to Cycle any active Particle Flow Source events Enables Emission State (the little Light Bulb in the Event header). Just Copy Paste to a new script and evaluate, it will give you the standard customize dialog option to add to a button, keyboard shortcut, quad menu, ect.

macroScript CycleActivePFlowEmission
	category:"JRandom"
	toolTip:"Cycle Active PFlow Emission"
(
	for o in objects where classOf o == PF_Source do if o.Enable_Particles == true then
	(
		o.Enable_Particles = false
		o.Enable_Particles = true
	)
)

Tags: , , ,

Friday, February 4th, 2011 Particle Flow, Scripts No Comments

Updated FX Floater 1.06

Some changes, cleanup, right-click stuff and added some Particle Flow Box#2 tools that save me some time and agony. HERE

Box2ools Rollout

Contains:
Toggle all Particle Flow Collision Shape Modifiers
Toggle all Particle Skinner Modifiers
Toggle all PhysX Glue Bind Visibility
Randomize all Glue Bind Colors
Cycle through and Select PhysX Worlds — Right-Click Bake selected World

Saturday, November 20th, 2010 FumeFX, Krakatoa, Particle Flow, Scripts 5 Comments

FumeFX Set Your Output Folder Script

Another new script, well it is part of the FX Floater but now on its own.

FumeFX Set New Output Folder

Tags: ,

Sunday, September 19th, 2010 FumeFX, Scripts 2 Comments

Updated the FX Floater

This is a revamped update of my other script Fume & Flow Floater.

It has been reworked to be cleaner as well as added functionality.

Install, info, and changes are HERE

Tags: , , , ,

Saturday, September 4th, 2010 FumeFX, Krakatoa, Particle Flow, Scripts 2 Comments

Script- BatchFBX

Simply import a folder full of .fbx object files to a scene with the option to give them their own file named layer and/or rename the object according to its filename.

more info HERE

Tags: ,

Thursday, March 25th, 2010 Scripts No Comments

Search

 

Latest Vimeo Video

  • FumeFX & Negative Wind

Archives