Scripts
Script – PF Spliner v4.0.0
Redux…well I started writing my own version, that was pretty dumb…
JBond tweaked the original PF Spliner just for TP,
Well, I figured I do it for both
PF Spliner v4.0.0 with support for Thinking Particles 4.0+
KVM – Krakatoa Version Master
And another R&D tool…
While the supplied Utility is great, it is cumbersome if you frequently need to change from a production to a beta/newer version and back. This makes it a little bit faster.
Simple script to switch between two versions of Krakatoa. Handy if you are running a beta or a newer version that may not be compatible with what you are doing. Also an easy switch for between version testing.
Now there ya go Batch that S#*T
FFX2.0 BBQ
Batch FumeFX Sim, Wavelet, Post Process, Render, & Email me along the way script.
Something I have been messing around with for a little while.
Anyway have fun
Click the image to go to the page.
Max2010+ Hack Your Toolbar
Hack you toolbar so you can get back your Undo/Redo AND in its own toolbar in under 2 minutes (if your quick) best of all it maintains your current UI
Read the whole thing HERE

Cycle Active PFlow Emission
Any long time Particle Flow user knows when you send particles immediately out of the first Event (ie a Spawn Test, Send Out, Age Test, ect.) PFlow likes to have a little tizzy. One quick way to refresh it is to use a quick maxscript to Cycle any active Particle Flow Source events Enables Emission State (the little Light Bulb in the Event header). Just Copy Paste to a new script and evaluate, it will give you the standard customize dialog option to add to a button, keyboard shortcut, quad menu, ect.
macroScript CycleActivePFlowEmission category:"JRandom" toolTip:"Cycle Active PFlow Emission" ( for o in objects where classOf o == PF_Source do if o.Enable_Particles == true then ( o.Enable_Particles = false o.Enable_Particles = true ) )
Updated FX Floater 1.06
Some changes, cleanup, right-click stuff and added some Particle Flow Box#2 tools that save me some time and agony. HERE
Box2ools Rollout

Contains:
Toggle all Particle Flow Collision Shape Modifiers
Toggle all Particle Skinner Modifiers
Toggle all PhysX Glue Bind Visibility
Randomize all Glue Bind Colors
Cycle through and Select PhysX Worlds — Right-Click Bake selected World
FumeFX Set Your Output Folder Script
Another new script, well it is part of the FX Floater but now on its own.

Updated the FX Floater
This is a revamped update of my other script Fume & Flow Floater.
It has been reworked to be cleaner as well as added functionality.
Install, info, and changes are HERE

Script- BatchFBX
Simply import a folder full of .fbx object files to a scene with the option to give them their own file named layer and/or rename the object according to its filename.
more info HERE






