Scripts
Script- BatchFBX
Simply import a folder full of .fbx object files to a scene with the option to give them their own file named layer and/or rename the object according to its filename.
more info HERE
Script – pFlow Control v1
Hopefully a useful script to easily manage some common Particle Flow parameters.
CSV Viewer
Want to check your particle data? Need to look at what Krakatoa is writing in the Channel Data? Well have I got a 4-click tool for you! (spinners optional)
Note: this script assumes your CSV file has a header. (I may add an option to fix that later)
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Script – Block Beveler
Simple script to convert to editable poly and chamfer a selection of cube primitives.
Just in case you don’t want to do it with an Architectural Shader

I added a quick tutorial on how to build a quick block wall using a plane primitive, this script and the Face to Elements script.
Script – CSV2Keys
I found this little script Bobo had written in a forum post a few years ago, did a few tweaks to it. Added an interface, a scale multiplier, and the option to set the time to match the current frame rate or a specified framerate.
What does it do? It takes a comma separated value file (.csv) and imports the data to a dummy object (a point helper in the case) and creates a keyframe at the time (close to the time anyway) and position indicated in the file.
Note: the .csv file needs to be generated in the form of – time, X, Y, Z

It is a macro so run it and go to the Customize->Customize User interface dialog, and it is under the Fume&Flow category, create a shortcut to open it.
Geek Out with your iPhone/Touch accelerometer!
Some point3 data and PFTools Box#2
I added a quick little explanation of how to get the data into Max HERE

added some iCamera shake too, not so noticeable without any reference.
Create a Target Spot from View Script
For some reason I thought I had seen something like this already, well couldn’t find anything soo… I found Neil Blevins old create camera from view script from his BlurScripts pack, changed it a bit and viola…done, simple maxscript is soo handy
Save as LightFromView.mcr and save in your local usermacros folder, create a shortcut, button, ect.
macroScript CreateLightFromView
category:"Lights and Cameras"
toolTip:"Create Target Spot from Pers. View"
ButtonText:"Light From View"
Icon:#("Lights",1)
(
focdistance = gw.GetFocalDist()
cp = mapscreentoworldray (getviewsize()/2)
ct = targetobject position:(cp.pos+(cp.dir*focdistance))
NewTargetSpotLight = targetspot pos:cp.pos target:ct
NewTargetSpotLight.target.name = NewTargetSpotLight.name + ".Target"
--viewport.setcamera NewTargetSpotLight --enable this if you want to use the camera controls to move the new light in the viewport
)
PF Spliner v3.0
I have been working on this project and I was having a hell of a time finding a way to get Particle Flow to generate splines. I just happened to stumble upon a thread over at Orbaz and this is what was there, PF Spliner v3.0, it does just what I was looking for and more. Written originally by Charley Carlat, both Jefferson Lim and James Haywood both contributed of whom added some great updates. I figured I would post it up.

Script – Face To Elements
A quick simple script to convert the faces of a Editable Poly object to separate sub-object elements.
More info HERE

Added a couple of TP related buttons
To the Fume & Flow Floater. The layout is a little cheap, I didn’t really want to try an add another rollout right now, I may do it later, but anyways…
More info HERE

The Thinking Particles additions are:
TP – Create mode for a TP node
TP Prop – Opens the selected TP Properties View
Bind to TP – Select a TP node hit the button, a “Select By Name” dialog opens with all scene spacewarps, select all of the spacewarps you want to bind, and click bind.
TP Help Reference - (assuming it is in your local settings – all users folder) You can change the location by changing line 493 in the file “FumeFlowFloater_MiniTP_17.ms” to the location of your help file.
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