Scripts

Script- BatchFBX

Simply import a folder full of .fbx object files to a scene with the option to give them their own file named layer and/or rename the object according to its filename.

more info HERE

Tags: ,

Thursday, March 25th, 2010 Scripts No Comments

Script – pFlow Control v1

Hopefully a useful script to easily manage some common Particle Flow parameters.

More Info Here

Tags: , ,

Thursday, March 25th, 2010 Particle Flow, Scripts 1 Comment

CSV Viewer

Want to check your particle data? Need to look at what Krakatoa is writing in the Channel Data? Well have I got a 4-click tool for you! (spinners optional)

CSVviewer.mcr

Note: this script assumes your CSV file has a header. (I may add an option to fix that later)

Friday, February 19th, 2010 Krakatoa, Scripts No Comments

Script – Block Beveler

Simple script to convert to editable poly and chamfer a selection of cube primitives.

Just in case you don’t want to do it with an Architectural Shader :)

More Info

I added a quick tutorial on how to build a quick block wall using a plane primitive, this script and the Face to Elements script.

Tuesday, January 19th, 2010 Scripts No Comments

Script – CSV2Keys

I found this little script Bobo had written in a forum post a few years ago, did a few tweaks to it. Added an interface, a scale multiplier, and the option to set the time to match the current frame rate or a specified framerate.

What does it do? It takes a comma separated value file (.csv) and imports the data to a dummy object (a point helper in the case) and creates a keyframe at the time (close to the time anyway) and position indicated in the file.

Note: the .csv file needs to be generated in the form of – time, X, Y, Z

CSV2Keys.zip

It is a macro so run it and go to the Customize->Customize User interface dialog, and it is under the Fume&Flow category, create a shortcut to open it.

Tags: , ,

Sunday, January 17th, 2010 Scripts No Comments

Geek Out with your iPhone/Touch accelerometer!

Some point3 data and PFTools Box#2

I added a quick little explanation of how to get the data into Max HERE

Accelorama QT 33mb

added some  iCamera shake too, not so noticeable without any reference.

Tags: , , ,

Sunday, January 17th, 2010 Particle Flow, Scripts No Comments

Create a Target Spot from View Script

For some reason I thought I had seen something like this already, well couldn’t find anything soo… I found Neil Blevins old create camera from view script from his BlurScripts pack, changed it a bit and viola…done, simple maxscript is soo handy :)

Save as LightFromView.mcr and save in your local usermacros folder, create a shortcut, button, ect.

 macroScript CreateLightFromView
 	category:"Lights and Cameras"
 	toolTip:"Create Target Spot from Pers. View"
 	ButtonText:"Light From View"
 	Icon:#("Lights",1)
 (
 	focdistance = gw.GetFocalDist()
 	cp = mapscreentoworldray (getviewsize()/2)
 	ct = targetobject position:(cp.pos+(cp.dir*focdistance))
 	NewTargetSpotLight = targetspot pos:cp.pos target:ct
 	NewTargetSpotLight.target.name = NewTargetSpotLight.name + ".Target"
 	--viewport.setcamera NewTargetSpotLight --enable this if you want to use the camera controls to move the new light in the viewport
 )

Tags:

Tuesday, December 1st, 2009 Scripts 2 Comments

PF Spliner v3.0

I have been working on this project and I was having a hell of a time finding a way to get Particle Flow to generate splines. I just happened to stumble upon a thread over at Orbaz and this is what was there, PF Spliner v3.0, it does just what I was looking for and more. Written originally by Charley Carlat, both Jefferson Lim and James Haywood both contributed of whom added some great updates.  I figured I would post it up.

Original thread at Orbaz

Updated Thread

Tags: ,

Saturday, June 27th, 2009 Animation, Particle Flow, Scripts No Comments

Script – Face To Elements

A quick simple script to convert the faces of a Editable Poly object to separate sub-object elements.

More info HERE

Tags: ,

Saturday, January 31st, 2009 Scripts No Comments

Added a couple of TP related buttons

To the Fume & Flow Floater. The layout is a little cheap, I didn’t really want to try an add another rollout right now, I may do it later, but anyways…

More info HERE

The Thinking Particles additions are:

TP – Create mode for a TP node
TP Prop – Opens the selected TP Properties View
Bind to TP – Select a TP node hit the button, a “Select By Name” dialog opens with all scene spacewarps, select all of the spacewarps you want to bind, and click bind.
TP Help Reference - (assuming it is in your local settings – all users folder) You can change the location by changing line 493 in the file “FumeFlowFloater_MiniTP_17.ms” to the location of your help file.

Tags: , ,

Sunday, January 25th, 2009 FumeFX, Particle Flow, Scripts No Comments

Search

 

Archives