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	<title>John Rand &#187; Scripts</title>
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	<link>http://4rand.com</link>
	<description>3ds Max  - VFX Particles FumeFX Krakatoa</description>
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		<title>Script &#8211; PF Spliner v4.0.0</title>
		<link>http://4rand.com/2011/11/script-tp-splinerator-v1-0-0/</link>
		<comments>http://4rand.com/2011/11/script-tp-splinerator-v1-0-0/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 21:28:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[TP]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=865</guid>
		<description><![CDATA[Redux&#8230;well I started writing my own version, that was pretty dumb&#8230; JBond tweaked the original PF Spliner just for TP, Well, I figured I do it for both PF Spliner v4.0.0 with support for Thinking Particles 4.0+]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Updated Timeline Timer</title>
		<link>http://4rand.com/2011/08/updated-timeline-timer/</link>
		<comments>http://4rand.com/2011/08/updated-timeline-timer/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 18:07:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Time]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=852</guid>
		<description><![CDATA[Well I updated it a while ago&#8230;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>KVM &#8211; Krakatoa Version Master</title>
		<link>http://4rand.com/2011/08/kvm-krakatoa-version-master/</link>
		<comments>http://4rand.com/2011/08/kvm-krakatoa-version-master/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 03:58:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=836</guid>
		<description><![CDATA[And another R&#38;D tool&#8230; While the supplied Utility is great, it is cumbersome if you frequently need to change from a production to a beta/newer version and back. This makes it a little bit faster. Simple script to switch between two versions of Krakatoa. Handy if you are running a beta or a  newer version [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Now there ya go Batch that S#*T</title>
		<link>http://4rand.com/2011/07/now-there-ya-go-batch-that-st/</link>
		<comments>http://4rand.com/2011/07/now-there-ya-go-batch-that-st/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 02:32:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=817</guid>
		<description><![CDATA[FFX2.0 BBQ Batch FumeFX Sim, Wavelet, Post Process, Render, &#38; Email me along the way script. Something I have been messing around with for a little while. Anyway have fun Click the image to go to the page.]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Max2010+ Hack Your Toolbar</title>
		<link>http://4rand.com/2011/07/max2010-hack-your-toolbar/</link>
		<comments>http://4rand.com/2011/07/max2010-hack-your-toolbar/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 22:35:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=811</guid>
		<description><![CDATA[Hack you toolbar so you can get back your Undo/Redo AND in its own toolbar in under 2 minutes (if your quick) best of all it maintains your current UI Read the whole thing HERE &#160;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Cycle Active PFlow Emission</title>
		<link>http://4rand.com/2011/02/cycle-pflow-emission/</link>
		<comments>http://4rand.com/2011/02/cycle-pflow-emission/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 22:36:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[PFlow]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=756</guid>
		<description><![CDATA[Any long time Particle Flow user knows when you send particles immediately out of the first Event (ie a Spawn Test, Send Out, Age Test, ect.) PFlow likes to have a little  tizzy. One quick way to refresh it is to use a quick maxscript to Cycle any active Particle Flow Source events Enables Emission [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Updated FX Floater 1.06</title>
		<link>http://4rand.com/2010/11/updated-fx-floater-1-06/</link>
		<comments>http://4rand.com/2010/11/updated-fx-floater-1-06/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 05:14:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=745</guid>
		<description><![CDATA[Some changes, cleanup, right-click stuff and added some Particle Flow Box#2 tools that save me some time and agony. HERE Box2ools Rollout Contains: Toggle all Particle Flow Collision Shape Modifiers Toggle all Particle Skinner Modifiers Toggle all PhysX Glue Bind Visibility Randomize all Glue Bind Colors Cycle through and Select PhysX Worlds &#8212; Right-Click Bake [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>FumeFX Set Your Output Folder Script</title>
		<link>http://4rand.com/2010/09/fumefx-set-your-output-folder-script/</link>
		<comments>http://4rand.com/2010/09/fumefx-set-your-output-folder-script/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 23:17:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=716</guid>
		<description><![CDATA[Another new script, well it is part of the FX Floater but now on its own. FumeFX Set New Output Folder]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Updated the FX Floater</title>
		<link>http://4rand.com/2010/09/updated-the-fx-floater/</link>
		<comments>http://4rand.com/2010/09/updated-the-fx-floater/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 01:01:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Thinking Particles]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=701</guid>
		<description><![CDATA[This is a revamped update of my other script Fume &#38; Flow Floater. It has been reworked to be cleaner as well as added functionality. Install, info, and changes are HERE]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Script- BatchFBX</title>
		<link>http://4rand.com/2010/03/script-batchfbx/</link>
		<comments>http://4rand.com/2010/03/script-batchfbx/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 06:39:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=548</guid>
		<description><![CDATA[Simply import a folder full of .fbx object files to a scene with the option to give them their own file named layer and/or rename the object according to its filename. more info HERE]]></description>
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		<slash:comments>0</slash:comments>
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