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	<title>John Rand</title>
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	<link>http://4rand.com</link>
	<description>3ds Max  - VFX Particles FumeFX Krakatoa</description>
	<lastBuildDate>Sun, 05 Sep 2010 01:01:05 +0000</lastBuildDate>
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		<title>Updated the FX Floater</title>
		<link>http://4rand.com/2010/09/updated-the-fx-floater/</link>
		<comments>http://4rand.com/2010/09/updated-the-fx-floater/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 01:01:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=701</guid>
		<description><![CDATA[This is a revamped update of my other script Fume &#38; Flow Floater. It has been reworked to be cleaner as well as added functionality. Install, info, and changes are HERE]]></description>
			<content:encoded><![CDATA[<p>This is a revamped update of my other script <a href="http://4rand.com/stuff/script-fumeflow-floater/">Fume &amp;  Flow Floater</a>.</p>
<p>It has been reworked to be cleaner as well as added functionality.</p>
<h3>Install, info, and changes are <a href="http://4rand.com/stuff/script-fx-floater/">HERE</a></h3>
<p><img title="FX Floater" src="http://4rand.com/scripts/FX_Floater/FX_Floater.png" alt="" width="158" height="496" /></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Updated the R&amp;D</title>
		<link>http://4rand.com/2010/07/updated-the-rd/</link>
		<comments>http://4rand.com/2010/07/updated-the-rd/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 08:22:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=643</guid>
		<description><![CDATA[Updated the R&#38;D pages Added some stuff to my Vimeo page]]></description>
			<content:encoded><![CDATA[<p>Updated the <a href="http://4rand.com/r-d/">R&amp;D</a> pages</p>
<p>Added some stuff to my <a href="http://www.vimeo.com/user1851676/videos">Vimeo</a> page</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Tutorial on assign Controllers to Pflow</title>
		<link>http://4rand.com/2010/05/quick-tutorial-on-assign-controllers-to-pflow/</link>
		<comments>http://4rand.com/2010/05/quick-tutorial-on-assign-controllers-to-pflow/#comments</comments>
		<pubDate>Sun, 09 May 2010 20:53:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[PFlow]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=600</guid>
		<description><![CDATA[Just a super quick tutorial on how to assign a Waveform (or any controller for that matter) to the Emission Rate of a PFlow Birth Operator. Waveform2EmissionRate AVI 6mb &#8211; Techsmith Codec TSCC (Here) FLV 8mb For some reason the quicktime has some crappy artifacting and it is twice the size. If anyone is interested: [...]]]></description>
			<content:encoded><![CDATA[<p>Just a super quick tutorial on how to assign a Waveform (or any controller for that matter) to the Emission Rate of a PFlow Birth Operator.</p>
<p><a href="http://4rand.com/TEST/ParticleFlow/Misc/Waveform2Emission/Waveform2EmissionRate.avi" target="_blank">Waveform2EmissionRate AVI 6mb</a> &#8211; Techsmith Codec  TSCC (<a href="http://www.techsmith.com/codecs.asp" target="_blank">Here</a>)</p>
<p><a href="http://4rand.com/TEST/ParticleFlow/Misc/Waveform2Emission/Waveform2Emission.swf" target="_blank">FLV 8mb</a></p>
<p>For some reason the quicktime has some crappy artifacting and it is  twice the size. If anyone is interested: <a href="http://4rand.com/TEST/ParticleFlow/Misc/Waveform2Emission/Waveform2EmissionRate.mov" target="_blank">Waveform2EmissionRate QT 13mb</a><br />
You can stack multiple Waveforms in the same controller to achieve  varied rates of birth, for example a large burst of particles the tapers  down in steps.</p>
<p>Of course you can keyframe all this by hand with a bezier float  controller too if you want <img title="smile" src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" /></p>
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		<item>
		<title>Script- BatchFBX</title>
		<link>http://4rand.com/2010/03/script-batchfbx/</link>
		<comments>http://4rand.com/2010/03/script-batchfbx/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 06:39:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=548</guid>
		<description><![CDATA[Simply import a folder full of .fbx object files to a scene with the option to give them their own file named layer and/or rename the object according to its filename. more info HERE]]></description>
			<content:encoded><![CDATA[<p>Simply import a folder full of .fbx object files to a scene with the option to give them their own file named layer and/or rename the object according to its filename.</p>
<p>more info <a href="http://4rand.com/stuff/script-batchfbx/">HERE</a></p>
<p><a href="http://4rand.com/stuff/script-batchfbx/"></a><img class="alignnone" title="Batch FBX" src="http://www.4rand.com/scripts/BatchFBX/BatchFBX.png" alt="" width="276" height="324" /></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Tutorial &#8211; Box#2 Soft Bodies &amp; Deformations</title>
		<link>http://4rand.com/2010/03/tutorial-box2-soft-bodies-deformations/</link>
		<comments>http://4rand.com/2010/03/tutorial-box2-soft-bodies-deformations/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 06:36:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Box#2]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=546</guid>
		<description><![CDATA[A written tutorial on how to create simple soft bodies with PFtools Box#2. The second part shows you how to maintain a deformation. You can find it HERE]]></description>
			<content:encoded><![CDATA[<p>A written tutorial on how to create simple soft bodies with PFtools Box#2.</p>
<p>The second part shows you how to maintain a deformation.</p>
<p>You can find it <a href="http://4rand.com/learn-stuff/box2-soft-bodies-and-deformations/">HERE</a></p>
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		</item>
		<item>
		<title>Script &#8211; pFlow Control v1</title>
		<link>http://4rand.com/2010/03/script-pflow-control-v1/</link>
		<comments>http://4rand.com/2010/03/script-pflow-control-v1/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 22:06:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=507</guid>
		<description><![CDATA[Hopefully a useful script to easily manage some common Particle Flow parameters. More Info Here]]></description>
			<content:encoded><![CDATA[<p>Hopefully a useful script to easily manage some common Particle Flow parameters.</p>
<p><a href="http://4rand.com/script-pflow-control/">More Info Here</a></p>
<p><a href="http://4rand.com/script-pflow-control/"></a><img class="alignnone" src="http://www.4rand.com/scripts/pFlowControl/pFlowControl_sml.png" alt="" width="200" height="352" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>CSV Viewer</title>
		<link>http://4rand.com/2010/02/csv-viewer/</link>
		<comments>http://4rand.com/2010/02/csv-viewer/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 07:32:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=500</guid>
		<description><![CDATA[Want to check your particle data? Need to look at what Krakatoa is writing in the Channel Data? Well have I got a 4-click tool for you! (spinners optional) CSVviewer.mcr Note: this script assumes your CSV file has a header. (I may add an option to fix that later)]]></description>
			<content:encoded><![CDATA[<p>Want to check your particle data? Need to look at what Krakatoa is writing in the Channel Data? Well have I got a 4-click tool for you! (spinners optional)</p>
<p><a href="http://4rand.com/scripts/CSVviewer/CSVviewer.mcr">CSVviewer.mcr</a></p>
<p>Note: this script assumes your CSV file has a header. (I may add an option to fix that later)</p>
<p><img class="alignnone" title="csv viewer" src="http://4rand.com/scripts/CSVviewer/csv_thumb.png" alt="" width="540" height="204" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Script &#8211; Block Beveler</title>
		<link>http://4rand.com/2010/01/484/</link>
		<comments>http://4rand.com/2010/01/484/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 00:36:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=484</guid>
		<description><![CDATA[Simple script to convert to editable poly and chamfer a selection of cube primitives. Just in case you don&#8217;t want to do it with an Architectural Shader More Info I added a quick tutorial on how to build a quick block wall using a plane primitive, this script and the Face to Elements script.]]></description>
			<content:encoded><![CDATA[<p>Simple script to convert to editable poly and chamfer a selection of cube primitives.</p>
<p>Just in case you don&#8217;t want to do it with an Architectural Shader <img src='http://4rand.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://4rand.com/script-block-beveler/">More Info</a></p>
<p><img class="alignnone" src="http://www.4rand.com/scripts/BlockBeveler/BlockBeveler.png" alt="" width="130" height="132" /></p>
<p>I added a <a href="http://4rand.com/learn-stuff/build-a-quick-physics-friendly-block-wall/">quick tutorial</a> on how to build a quick block wall using a plane primitive, this script and the <a href="http://4rand.com/stuff/script-face-to-elements/">Face to Elements</a> script.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Script &#8211; CSV2Keys</title>
		<link>http://4rand.com/2010/01/script-csv2keys/</link>
		<comments>http://4rand.com/2010/01/script-csv2keys/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 01:21:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[Time]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=475</guid>
		<description><![CDATA[I found this little script Bobo had written in a forum post a few years ago, did a few tweaks to it. Added an interface, a scale multiplier, and the option to set the time to match the current frame rate or a specified framerate. What does it do? It takes a comma separated value [...]]]></description>
			<content:encoded><![CDATA[<p>I found this little script Bobo had written in a <a href="http://area.autodesk.com/forum/Autodesk-3ds-Max/maxscript/import-xyz-into-max-using-dummy-object/">forum post</a> a few years ago, did a few tweaks to it. Added an interface, a scale multiplier, and the option to set the time to match the current frame rate or a specified framerate.</p>
<p><a href="http://4rand.com/learn-stuff/external-point3-data-3ds-max-and-a-script-to-do-it/">What does it do?</a> It takes a comma separated value file (.csv) and imports the data to a dummy object (a point helper in the case) and creates a keyframe at the time (close to the time anyway) and position indicated in the file.</p>
<p>Note: the .csv file needs to be generated in the form of &#8211; time, X, Y, Z</p>
<p><a href="http://www.4rand.com/scripts/CSV2Keys/CSV2Keys.zip">CSV2Keys.zip</a></p>
<p><img src="http://www.4rand.com/scripts/CSV2Keys/CSV2Keys.png" alt="" width="216" height="168" /></p>
<p>It is a macro so run it and go to the Customize-&gt;Customize User interface dialog, and it is under the Fume&amp;Flow category, create a shortcut to open it.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Geek Out with your iPhone/Touch accelerometer!</title>
		<link>http://4rand.com/2010/01/geek-out-with-your-iphonetouch-accelerometer/</link>
		<comments>http://4rand.com/2010/01/geek-out-with-your-iphonetouch-accelerometer/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 07:32:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Box#2]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=438</guid>
		<description><![CDATA[Some point3 data and PFTools Box#2 I added a quick little explanation of how to get the data into Max HERE Accelorama QT 33mb added some  iCamera shake too, not so noticeable without any reference.]]></description>
			<content:encoded><![CDATA[<p>Some point3 data and PFTools Box#2</p>
<p>I added a quick little explanation of how to get the data into Max <a href="http://4rand.com/learn-stuff/external-point3-data-3ds-max-and-a-script-to-do-it/">HERE</a></p>
<p><a href="http://www.4rand.com/TEST/ParticleFlow/Box2/Accelorama/accelorama.mov" target="_blank">Accelorama QT 33mb</a></p>
<p><img src="http://www.4rand.com/TEST/ParticleFlow/Box2/Accelorama/accelorama.png" border="0" alt="" /></p>
<p>added some  iCamera shake too, not so noticeable without any reference.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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