Build a Quick Physics Friendly Block Wall
A quick brief on how to build a brick wall using a plane primitive.
Start Max
In the front viewport create a plane primitive with the parameters
- Length – 100.0
- Width – 400.0
- Length Segs – 15
- Width Segs – 30
Convert it to an editable poly.
Run the Face to Elements script on the new editable poly object. This will convert all of the polygons into separate elements.
Select every other row of polygons and offset on the 6.0 units on the X-axis.

Add a Shell modifier to the base object.

At this point you could import this into Particle Flow using a Birth Script, Box#2 Birth Group, or TP using a Object to Particle. Looks a little bland though.
So we’ll run the Block Beveler script on it.

And there you go a Block Wall in a few easy steps. Just pipe it into your physics engine of choice.



Hi John,
I get stucked here “At this point you could import this into Particle Flow using a Birth Object”.
Maybe it is really trivial, but could you give me a little hint how to do it?? is it a special script, a special operator, or?
thanks a lot,
Joseph
Sorry it should read Birth Group, it is a PF Tools Box#2 operator. If you don’t have Box#2 you can use a Birth Script as outlined by Bobo here:
http://www.scriptspot.com/bobo/mxs5/pflow/pflow__Chunks_Basics.htm
thanks for hint, I have finished it successfully. Keep up with tutorials. Thumb up.
Joseph