Build a Quick Physics Friendly Block Wall

A quick brief on how to build a brick wall using a plane primitive.

Start Max

In the front viewport create a plane primitive with the parameters

  • Length – 100.0
  • Width – 400.0
  • Length Segs – 15
  • Width Segs – 30

Convert it to an editable poly.

Run the Face to Elements script on the new editable poly object. This will convert all of the polygons into separate elements.

Select every other row of polygons and offset on the 6.0 units on the X-axis.

Block Beveler v1.0

Add a Shell modifier to the base object.

At this point you could import this into Particle Flow using a Birth Object or TP using a Object to Particle. Looks a little bland though.

So we’ll run the Block Beveler script on it.

And there you go a Block Wall in a few easy steps.

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