PF Tools Box#2 & Box#3
A bunch of Particle Flow Tools Box#2/Box#3 R&D. If/when I can remember more scene specifics, I’ll update the page. I did included some scene files with a few of the tests, it is not guaranteed they will work with the final version (in fact I know few won’t) if you want an updated version of a specific scene that I have supplied a file for, drop me an email.
More up-to-date stuff on my Vimeo Page
_________________
Some balls bouncing off a chair
![]()
_________________
Another bridge, this time a suspension effected by wind
1280 x 720 SuspensionBridge QT 64mb
![]()
_________________
Emitter linked to external point3 data.

_________________
Newton’s Cradle (Color corrected it a little silly QT killed the gamma and made it too dark)
NewtonCradle QT 8mb

_________________
A knock off of Ronald Fedkiw’s Two-way coupling of rigid and deformable solids (with Tamar Shinar and Craig Schroeder). Original Here
Donuts QT 18mb

_________________
It got a little boring watching Newtons Cannonball fly around a planet and I thought the particle motion was kinda cool so…
Newton Gone Wrong QT 53mb

with Bercon Metaballs for Vray
Newton Gone Wrong and Bercon Metaballs QT 45mb

_________________
Eggs? The large spheres are bound by glue and filled with smaller spheres

_________________
Brittle Material with Particle Skinner – Pre-fractured mesh with Glue bound groups
_________________
Animated Collision Deflector
Animated Collision Shape QT 32mb
Scene File (Vray is the set render engine, could easily be switched to Mental Ray without issue)
Max 2008 Box#2 0.62

_________________
Coins
Mental Ray & Box#2 Object Motion Blur test.
Coins QT 12mb
Sorry no textures in the file, rendered in Mental Ray
Max 2009 Box#2 0.63

_________________
A smoke stack with 5000 double layer bricks.
Glue binding test

With FumeFX Pass

_________________
A rope bridge test. Multiple Glue Operators were used to bind the ropes, the ropes to the pylons and the planks to the ropes.
Updated Render with destruction this time (and cheesy non-dynamic water
)
Scene File: Max 2009 1.7 mb
_________________
Multiple glue ops, one for the birth stream and another to stick the birth stream particles to the teapot.
Strands with PWrapper QT 35 mb

_________________
Jello. Position Object born particles using Glue to bind and skinned with Particle Skinner
Scene File:Max 2009 Jello

_________________
Lollipops. Extra long Glue bindings to the ground plane.
Scene File Max2009 Box#2 0.67 Lollipops
Lollipops QT 104 mb

_________________
High Gravity and 12168 Particles
Scene File Max2009 Box#2 0.67 Birth Grid Stacks Mental Ray w/ Obj moBlur

_________________
Wheel and Rim
Scene File Max2009 Box#2 0.67 Wheel

_________________
Fluid Wrap Test
Please don’t mind the Pwrapper logo (I only have the demo) and blobmess was calculating at 2:00 minutes per frame as (seriously) 2 seconds a frame with pwrapper.

_________________
Some Early Alpha tests
Asteroid Field – All of the asteroids are created from a single sphere with a noise modifier.
Animation QT 18mb

Dominos
Dominos.mov QT 3.2mb
Leaves in the wind
Leaves QT 16mb
Mirror Break
MirrorBreak QT 14mb
Collision Spawn
CSpawn QT 9mb





Any for ductile?
Ductile iron pipe, I assume? No, I would need to see an example of it break before I could recreate it. That is if you are indeed serious in your inquiry