Stuff

Anything that may be considered even remotely handy goes here.

Box#3 Operators

Box#3 Simple Vortex

- A simple spiral operator good for z-axis spirals

Box#3 Random Colors

-Create random colors at random times

Box#3 Display Nth Particles

-Display only every Nth particle in the viewport (this is only a post not a page)

Maxcripts

Fume & Flow Floater

FumeFlowFloater_17.zip with Thinking Particles added.
- Particle flow & Fumefx interface, contains helpers, deflectors, playback controls, ect.

FumeFX Sim & Render

SimAndRender_01.zip
- Simulate and render script for FumeFX

FumeFX Turbulence Randomizer

FumeFX Turbulence Randomizer .ms
- Randomize FumeFX grid turbulence for a little variation

FumeFX Carpet Bomber v1.0

- FumeFX multigrid creator, preset loader, and updater
CarpetBomber version 1.0

PFlow Viewport Quantity Multiplier Switcher

PFlowVPTPerc.zip
This was rolled into the pFlowControl script
- Sets all or selected particle flow particle viewport quantities

PFlow Display Utility

PF_DisplayUtil_v10.zip
This was rolled into the pFlowControl script
- Manages multiple particle flow displays operators type and colors + a couple other useful things like flow particle system limits as well as viewport display quantity

TimeLine Timer

TimeLineTimer_v100.rar
- Time the amount of time it take to play through your timeline with real-time inactive. I generally use it to time particle flow setups that can use different operators to achieve the same results.

Face To Elements

FaceToElements.ms
- Simple script to separate all the faces of an editable poly object to separate sub-object elements.

CSV 2 Keys

CSV2Keys.zip
-This script will open a .csv file, take the data, create a point helper and map out is positions.

CSViewer

CSViewer
- This script will read your .csv files (for those who don’t wish to use Excel)

pFlowControl v1

pFlowControl v1.09
- Some scene management tools for Particle Flow

BatchFBX

BatchFBX
- A FBX object batch importer

Block Beveler

Block Beveler v1.0
- Simple script to bevel the selection. Mostly use it for physics based brick walls.

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