Script – Fume&Flow Floater
Fume & Flow Floater
This floater is a way to hopefully unclutter the workflow with Particle Flow, Space Warps, and FumeFX. It is designed so you can work in expert mode to free up some screen space. It has just about all you need to work with pflow and fume. The script contains a large and small version. The large is nice when you’ve got a nice 20″+ inch monitor the “mini” is better for smaller screen sizes.
This version contians the same as above plus an addition version with TP.
Download FumeFlowFloater with Thinking Particles add.
The Thinking Particles additions are: Open TP Properties, Create TP, Bind to TP, and TP Help Reference (assuming it is in your local settings – all users folder)

Regular Size^ Mini Dialog^ Mini with Thinking Particles
The toggles are:

The Teapot = Quick Render / Right-Click Render Dialog
Particle Flow View / Right-Click Enviroment Dialog
FumeFX Dialog
Layer Manager
Material Editor
Modify Panel Toggle / Right-Click Track View
Quick Pick Rollout
You can check the types of object you wish to be listed in the drop-down. Objects listed
in the drop-down can then be clicked and the object will be selected. The limitation is only one object can
be selected at a time using this.
Note: this only exist in the regular size floater
FumeFX Objects Rollout
The FumeFX objects rollout contains all of the FumeFX objects that ship with Fume.
The are in order the Grid, Simple Source, Object Source, Particle Source, and the Gravity Vector.
Forces & Deflectors Rollout
The forces and deflectors rollout contains the most common forces and deflectors used with particle flow.
They are in the order
Row one: Gravity, Wind, Vortex, Drag , and Motor
Row two: Push, Deflector, Spherical Deflector, Universal Deflector , and UOmniFlect
Playback Controls
Standard max playback controls the play/pause button has right-click access to theTime Configuration dialog
Auto Key – standard max auto key function or animate on/off
Sync2Time will syncronize FumeFX playback and sim fields to that of the current Time Configuration.
The mini dialog has access to the FX object selector, which is a little more robust than the rollout version. It has a few more selection types available. Works a bit faster than the new Select By Name dialog. Another plus is it sees ALL the pflow helpers added to a scene, where as none of the other built in tools do. Helps clean up pflow if you need or have issues.
10 Comments to Script – Fume&Flow Floater
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Sub-Pages
- Script – Fume&Flow Floater
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- PFlow Tools Box#3 Simple Vortex
- Pflow Tools Box#3 Random Colors
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where is the .ini file, i didn’t find it in the zip
It will create one for you the first time you run the script. Note that the floater will appear in the top right and will be only be a title bar, drag the height you need and position it where you want, then close and reopen. The “FumeFlowfloater.ini” will be in the 3dsMax.xx root plgcfg folder.
PS not sure if there are issues with MS Vista OS and writing files to program files folders, if you happen to be using Vista let me know if it does, if doesn’t work, I’ll see if I can get it to write to the local settings.
Great stuff man, I love it.
Thanks Hristo, I am finishing a few TP additions, will let you know when I am done
sweet john……..thanks
No problem, hope you find it useful
Great Tool, just PFlow an material button isn’t needed in my oppinion. Easy shortcuts everybody should know, or? I would love to have the Selector also in the Regular Size Window instead of the rollout. And the TP Stuff also on a seprate Rollout. Doesn’t tryed it yet but sounds great! And I really missed it in the past.
Thanks for such great stuff and keep on…
Cheers
Great stuff, thanks a lot for it, very useful! And thanks for keeping the script open, its great for those learning maxscript.
[...] メッシュの[ストレス状態]によってマテリアルを合成してくれるマップ ◆Fume&Flow Floater FumeFXを使うエフェクト製作を便利にしてくれるツール posted under Plugins [...]
@Jannis, sorry for the late reply, I’ll look into making the selector with dotNet. Yes the TP additions were a quick addon.
@llia, thanks, feel free to dig through the script, sorry it isn’t commented very well.
@Beruburi, thanks for the post and plug