Box#2
Tutorial – Box#2 Soft Bodies & Deformations
A written tutorial on how to create simple soft bodies with PFtools Box#2.
The second part shows you how to maintain a deformation.
You can find it HERE
Geek Out with your iPhone/Touch accelerometer!
Some point3 data and PFTools Box#2
I added a quick little explanation of how to get the data into Max HERE

added someĀ iCamera shake too, not so noticeable without any reference.
Musings with Physx Glue
I posted some simple examples of fracturing using PFtools Box#2 PhysX Glue.
They can be found Here
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Teapot on the Ocean
As usual just messing around…still needs some love, testing high poly animated collision objects in box#2

Updated R&D Page
With a bunch of Particle Flow Tools Box#2 beta tests. Box#2 has gone Release Candidate, it won’t be to much longer be everyone can join in on the Pflow PhysX revolution!
Box#2 R&D
This thing is really getting there. Oleg is doing a fine job getting things rolling.
Simple test, kinda liked it so I thought I’d post it.
Coins QT 12mb

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