FumeFX

Script – FumeFX Sim and Render

Well i forgot to write a post for this. So here it is.

Starts your FumeFX simulation and renders upon completion of the sim.

More info HERE

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Sunday, January 25th, 2009 FumeFX, Scripts 1 Comment

Carpet Bomber v1.0

Felt like writing a script and this is what I came up with. Carpet Bomber Multi-Fume Grid Creator and updater. Got a bunch of Fume Containers you want to update? Well have I got a tool for you.

The basic idea is you can create a bunch of sources through out you scene adn Carpet Bomber will populate those sources with Fume Containers, and in those Fume containers you can add lights, spacewarps, geometry, ects. You can then update your grids with the basic settings or the preset loader.

More Info HERE

It should work in Max8x+ with FumeFX1.0
Tested in Max 2008 & 2009 with FumeFX1.1
CarpetBomber version 1.0

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Tuesday, November 4th, 2008 FumeFX, Scripts No Comments

Added Script

FumeFX Turbulence Randomizer, cause everybody loves random right :D

Randomize your FumeFX container turbulence settings with this handy little script.

FumeFX Turbulence Randomizer

Turb. Randomizer

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Sunday, October 19th, 2008 FumeFX, Scripts No Comments

FumeFX Pflow & Krakatoa Tutorial

My very first ever video tut. so please bear with me (it could be my last :) )

All the basic info you need to know to use FumeFX to run particles through pflow, save out to particle partitions, color and render… all in ten minutes.

Fire

Final Render QT 6.5mb

Tut

Tutorial WMV 12.9 mb

SCENE File Max 2008 FumeFX 1.1 Krakatoa 1.1.2 FumeFXPflowKrakatoa_Final.max

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Saturday, October 18th, 2008 Tutorial 2 Comments

Krakatoa & FumeFX

Messing around with the particle flow, the FumeFX follow operator, and PRT loader.

Krakatoa Pass

The fume pass.

Multiple Sources – gets chaotic

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Monday, September 15th, 2008 Animation, FumeFX, Krakatoa 2 Comments

FumeFX TimeScale Test

An old test I did with FumeFX’s timescale feature. There are things that I know now that I didn’t know then to fix some of the shitty results you get by just simply adjusting the timescale, grid size, sim steps and not any other parameters.

8.3 MB .SWF

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Sunday, September 14th, 2008 FumeFX No Comments

Some old FumeFX r&d

A Couple of test peices.

A quick duststorm test. 2.0 MB QT

The effects of a vortex space warp on a fume grid. 2.15 MB QT

A test explosion. 1.8 MB QT

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Sunday, September 14th, 2008 Animation, FumeFX No Comments

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