FumeFX
Script – FumeFX Sim and Render
Well i forgot to write a post for this. So here it is.
Starts your FumeFX simulation and renders upon completion of the sim.
More info HERE

Carpet Bomber v1.0
Felt like writing a script and this is what I came up with. Carpet Bomber Multi-Fume Grid Creator and updater. Got a bunch of Fume Containers you want to update? Well have I got a tool for you.
The basic idea is you can create a bunch of sources through out you scene adn Carpet Bomber will populate those sources with Fume Containers, and in those Fume containers you can add lights, spacewarps, geometry, ects. You can then update your grids with the basic settings or the preset loader.
It should work in Max8x+ with FumeFX1.0
Tested in Max 2008 & 2009 with FumeFX1.1
CarpetBomber version 1.0
Added Script
FumeFX Turbulence Randomizer, cause everybody loves random right
Randomize your FumeFX container turbulence settings with this handy little script.

FumeFX Pflow & Krakatoa Tutorial
My very first ever video tut. so please bear with me (it could be my last
)
All the basic info you need to know to use FumeFX to run particles through pflow, save out to particle partitions, color and render… all in ten minutes.
SCENE File Max 2008 FumeFX 1.1 Krakatoa 1.1.2 FumeFXPflowKrakatoa_Final.max
Krakatoa & FumeFX
Messing around with the particle flow, the FumeFX follow operator, and PRT loader.
FumeFX TimeScale Test
An old test I did with FumeFX’s timescale feature. There are things that I know now that I didn’t know then to fix some of the shitty results you get by just simply adjusting the timescale, grid size, sim steps and not any other parameters.
8.3 MB .SWF
Some old FumeFX r&d
A Couple of test peices.
A quick duststorm test. 2.0 MB QT
The effects of a vortex space warp on a fume grid. 2.15 MB QT
A test explosion. 1.8 MB QT



