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	<title>John Rand &#187; script</title>
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	<link>http://4rand.com</link>
	<description>3ds Max  - VFX Particles FumeFX Krakatoa</description>
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		<title>Script &#8211; PF Spliner v4.0.0</title>
		<link>http://4rand.com/2011/11/script-tp-splinerator-v1-0-0/</link>
		<comments>http://4rand.com/2011/11/script-tp-splinerator-v1-0-0/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 21:28:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[TP]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=865</guid>
		<description><![CDATA[Redux&#8230;well I started writing my own version, that was pretty dumb&#8230; JBond tweaked the original PF Spliner just for TP, Well, I figured I do it for both PF Spliner v4.0.0 with support for Thinking Particles 4.0+]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Cycle Active PFlow Emission</title>
		<link>http://4rand.com/2011/02/cycle-pflow-emission/</link>
		<comments>http://4rand.com/2011/02/cycle-pflow-emission/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 22:36:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[PFlow]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=756</guid>
		<description><![CDATA[Any long time Particle Flow user knows when you send particles immediately out of the first Event (ie a Spawn Test, Send Out, Age Test, ect.) PFlow likes to have a little  tizzy. One quick way to refresh it is to use a quick maxscript to Cycle any active Particle Flow Source events Enables Emission [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Script- BatchFBX</title>
		<link>http://4rand.com/2010/03/script-batchfbx/</link>
		<comments>http://4rand.com/2010/03/script-batchfbx/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 06:39:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=548</guid>
		<description><![CDATA[Simply import a folder full of .fbx object files to a scene with the option to give them their own file named layer and/or rename the object according to its filename. more info HERE]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Script &#8211; pFlow Control v1</title>
		<link>http://4rand.com/2010/03/script-pflow-control-v1/</link>
		<comments>http://4rand.com/2010/03/script-pflow-control-v1/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 22:06:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=507</guid>
		<description><![CDATA[Hopefully a useful script to easily manage some common Particle Flow parameters. More Info Here]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Script &#8211; CSV2Keys</title>
		<link>http://4rand.com/2010/01/script-csv2keys/</link>
		<comments>http://4rand.com/2010/01/script-csv2keys/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 01:21:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[Time]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=475</guid>
		<description><![CDATA[I found this little script Bobo had written in a forum post a few years ago, did a few tweaks to it. Added an interface, a scale multiplier, and the option to set the time to match the current frame rate or a specified framerate. What does it do? It takes a comma separated value [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Script &#8211; Face To Elements</title>
		<link>http://4rand.com/2009/01/script-face-to-elements/</link>
		<comments>http://4rand.com/2009/01/script-face-to-elements/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 16:29:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=269</guid>
		<description><![CDATA[A quick simple script to convert the faces of a Editable Poly object to separate sub-object elements. More info HERE]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Added a couple of TP related buttons</title>
		<link>http://4rand.com/2009/01/added-a-couple-of-tp-related-buttons/</link>
		<comments>http://4rand.com/2009/01/added-a-couple-of-tp-related-buttons/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 02:33:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=253</guid>
		<description><![CDATA[To the Fume &#38; Flow Floater. The layout is a little cheap, I didn&#8217;t really want to try an add another rollout right now, I may do it later, but anyways&#8230; More info HERE The Thinking Particles additions are: TP &#8211; Create mode for a TP node TP Prop &#8211; Opens the selected TP Properties [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Script &#8211; FumeFX Sim and Render</title>
		<link>http://4rand.com/2009/01/script-fumefx-sim-and-render/</link>
		<comments>http://4rand.com/2009/01/script-fumefx-sim-and-render/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 21:31:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=250</guid>
		<description><![CDATA[Well i forgot to write a post for this. So here it is. Starts your FumeFX simulation and renders upon completion of the sim. More info HERE]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Script &#8211; TimeLine Timer</title>
		<link>http://4rand.com/2009/01/script-timeline-timer/</link>
		<comments>http://4rand.com/2009/01/script-timeline-timer/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 21:21:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=238</guid>
		<description><![CDATA[Time your animation range playback! Another handy tool that absolutely no max user can live without. More info HERE]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Script &#8211; Particle Flow Display Utility</title>
		<link>http://4rand.com/2009/01/script-particle-flow-dispaly-utility/</link>
		<comments>http://4rand.com/2009/01/script-particle-flow-dispaly-utility/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 22:16:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://4rand.com/?p=194</guid>
		<description><![CDATA[A small script to eleviate jumping from display operator to display operator in particle view to change thedisplay color and type. It allows you to set the color and display type of all or selected Pflow display nodes that are listed in the listboxes. More Info HERE]]></description>
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