script
Max2009 “Lights Back 2 Standard”
With the release of max 2009, someone decided to change the default light setup in the create panel to “photometric”, since I generally don’t use photometric lights I wrote a Rube Goldberg script to fix the issue. Just save the script below in your startup folder and it will change your Create light panel back to the default Standard lights.
It is important that this is the last script to run in your startup directory, so name it appropriately, something like “zLightsBack2Standard.ms”. It seems other scripts may steal scope, for instance I use Martin Breidt’s “Project Switcher” and if this script loads before his it doesn’t work.
--Lights Back 2 Standard
--Changes your create lights panel back to standard lights instead of photometric
--Save to your scripts>startup folder
with redraw Off(
startObjectCreation OmniLight
startObjectCreation Plane
Max modify mode
Max create mode
)
Birth Script Interval
A quick simple way to set the rate and interval of Particle Flow birth script.
on ChannelsUsed pCont do
(
pCont.useTime = true
)
on Init pCont do
(
)
on Proceed pCont do
(
t2 = pCont.getTimeEnd()
rate = 100 -- rate of emission
if (t2 < 20) do -- emit from 0 to 20
(
for i = 1 to rate do
(
pCont.AddParticle()
)
)
if (t2 > 40) and (t2 < 50) do -- emit from 40 to 50
(
for i = 1 to rate do
(
pCont.AddParticle()
)
)
if (t2 > 60) and (t2 < 70) do -- emit from 60 to 70
(
for i = 1 to rate do
(
pCont.AddParticle()
)
)
if (t2 > 90) and (t2 < 100) do -- emit from 90 to 100
(
for i = 1 to rate do
(
pCont.AddParticle()
)
)
)
on Release pCont do
(
)
Script – PFlow Viewport Multiplier Switcher
Well got real tired of clicking on every particle source and changing the multiplier to get the amount I wanted in the viewport, so I wrote this just for that.

Carpet Bomber v1.0
Felt like writing a script and this is what I came up with. Carpet Bomber Multi-Fume Grid Creator and updater. Got a bunch of Fume Containers you want to update? Well have I got a tool for you.
The basic idea is you can create a bunch of sources through out you scene adn Carpet Bomber will populate those sources with Fume Containers, and in those Fume containers you can add lights, spacewarps, geometry, ects. You can then update your grids with the basic settings or the preset loader.
It should work in Max8x+ with FumeFX1.0
Tested in Max 2008 & 2009 with FumeFX1.1
CarpetBomber version 1.0
Added Script
FumeFX Turbulence Randomizer, cause everybody loves random right
Randomize your FumeFX container turbulence settings with this handy little script.


