Scripts

Updated Timeline Timer

Well I updated it a while ago…

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Saturday, August 20th, 2011 Scripts No Comments

Cycle Active PFlow Emission

Any long time Particle Flow user knows when you send particles immediately out of the first Event (ie a Spawn Test, Send Out, Age Test, ect.) PFlow likes to have a little  tizzy. One quick way to refresh it is to use a quick maxscript to Cycle any active Particle Flow Source events Enables Emission State (the little Light Bulb in the Event header). Just Copy Paste to a new script and evaluate, it will give you the standard customize dialog option to add to a button, keyboard shortcut, quad menu, ect.

macroScript CycleActivePFlowEmission
	category:"JRandom"
	toolTip:"Cycle Active PFlow Emission"
(
	for o in objects where classOf o == PF_Source do if o.Enable_Particles == true then
	(
		o.Enable_Particles = false
		o.Enable_Particles = true
	)
)

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Friday, February 4th, 2011 Particle Flow, Scripts No Comments

FumeFX Set Your Output Folder Script

Another new script, well it is part of the FX Floater but now on its own.

FumeFX Set New Output Folder

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Sunday, September 19th, 2010 FumeFX, Scripts 2 Comments

Updated the FX Floater

This is a revamped update of my other script Fume & Flow Floater.

It has been reworked to be cleaner as well as added functionality.

Install, info, and changes are HERE

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Saturday, September 4th, 2010 FumeFX, Krakatoa, Particle Flow, Scripts 2 Comments

Script- BatchFBX

Simply import a folder full of .fbx object files to a scene with the option to give them their own file named layer and/or rename the object according to its filename.

more info HERE

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Thursday, March 25th, 2010 Scripts No Comments

Script – pFlow Control v1

Hopefully a useful script to easily manage some common Particle Flow parameters.

More Info Here

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Thursday, March 25th, 2010 Particle Flow, Scripts 1 Comment

Script – CSV2Keys

I found this little script Bobo had written in a forum post a few years ago, did a few tweaks to it. Added an interface, a scale multiplier, and the option to set the time to match the current frame rate or a specified framerate.

What does it do? It takes a comma separated value file (.csv) and imports the data to a dummy object (a point helper in the case) and creates a keyframe at the time (close to the time anyway) and position indicated in the file.

Note: the .csv file needs to be generated in the form of – time, X, Y, Z

CSV2Keys.zip

It is a macro so run it and go to the Customize->Customize User interface dialog, and it is under the Fume&Flow category, create a shortcut to open it.

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Sunday, January 17th, 2010 Scripts No Comments

Geek Out with your iPhone/Touch accelerometer!

Some point3 data and PFTools Box#2

I added a quick little explanation of how to get the data into Max HERE

Accelorama QT 33mb

added some  iCamera shake too, not so noticeable without any reference.

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Sunday, January 17th, 2010 Particle Flow, Scripts, Tutorial No Comments

Create a Target Spot from View Script

For some reason I thought I had seen something like this already, well couldn’t find anything soo… I found Neil Blevins old create camera from view script from his BlurScripts pack, changed it a bit and viola…done, simple maxscript is soo handy :)

Save as LightFromView.mcr and save in your local usermacros folder, create a shortcut, button, ect.

 macroScript CreateLightFromView
 	category:"Lights and Cameras"
 	toolTip:"Create Target Spot from Pers. View"
 	ButtonText:"Light From View"
 	Icon:#("Lights",1)
 (
 	focdistance = gw.GetFocalDist()
 	cp = mapscreentoworldray (getviewsize()/2)
 	ct = targetobject position:(cp.pos+(cp.dir*focdistance))
 	NewTargetSpotLight = targetspot pos:cp.pos target:ct
 	NewTargetSpotLight.target.name = NewTargetSpotLight.name + ".Target"
 	--viewport.setcamera NewTargetSpotLight --enable this if you want to use the camera controls to move the new light in the viewport
 )

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Tuesday, December 1st, 2009 Scripts 2 Comments

PF Spliner v3.0

I have been working on this project and I was having a hell of a time finding a way to get Particle Flow to generate splines. I just happened to stumble upon a thread over at Orbaz and this is what was there, PF Spliner v3.0, it does just what I was looking for and more. Written originally by Charley Carlat, both Jefferson Lim and James Haywood both contributed of whom added some great updates.  I figured I would post it up.

Original thread at Orbaz

Updated Thread

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Saturday, June 27th, 2009 Animation, Particle Flow, Scripts No Comments

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