Tutorial
Quick Tutorial on assign Controllers to Pflow
Just a super quick tutorial on how to assign a Waveform (or any controller for that matter) to the Emission Rate of a PFlow Birth Operator.
Waveform2EmissionRate AVI 6mb – Techsmith Codec TSCC (Here)
For some reason the quicktime has some crappy artifacting and it is twice the size. If anyone is interested: Waveform2EmissionRate QT 13mb
You can stack multiple Waveforms in the same controller to achieve varied rates of birth, for example a large burst of particles the tapers down in steps.
Of course you can keyframe all this by hand with a bezier float controller too if you want 
Tutorial – Box#2 Soft Bodies & Deformations
A written tutorial on how to create simple soft bodies with PFtools Box#2.
The second part shows you how to maintain a deformation.
You can find it HERE
Box#3 Display Only Nth Particles
Quick Box#3 setup to only display every Nth particle in the viewport (or render, or viewport/render).
You filter out every nth particle, so for instance if you want to display every 10th particle, take your birth index and you nth integer of 10 pipe them to a division remainder function set an integer condition to equal 0, pipe that to the Output Visibility Viewport filter boolean. Pipe a Scalar Boolean False to the the Input of the Output Visibility. Now if a particle registers false it filtered out and will not be shown in the viewport. Propz go to Oatz (Khye Kading) for re-educating me about Division Remainders years ago
Hope you find it handy
Musings with Physx Glue
I posted some simple examples of fracturing using PFtools Box#2 PhysX Glue.
They can be found Here
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FumeFX Pflow & Krakatoa Tutorial
My very first ever video tut. so please bear with me (it could be my last
)
All the basic info you need to know to use FumeFX to run particles through pflow, save out to particle partitions, color and render… all in ten minutes.
SCENE File Max 2008 FumeFX 1.1 Krakatoa 1.1.2 FumeFXPflowKrakatoa_Final.max
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